Portrait
Identity
Name:
Nathan Parker
Title:
Nomad
Religion:
Experienced
Player Information
Player:
Captain Joy
Campaign:
Cthulhugeddon
Created On:
Dec 12, 2018
Description
Race:
Human
Gender:
Male
Age:
30
Birthday:
October 23
Height:
5' 10"
Weight:
175 lb
Size:
+0
TL:
8
Hair:
Brown, Balding, Shaved
Eyes:
Blue
Skin:
Light Tan
Hand:
Left
296 Points
Race:
0
Attributes:
170
Advantages:
80
Disadvantages:
-37
Quirks:
-3
Skills:
75
Spells:
0
Unspent:
11
Attributes
Strength (ST):
12
Dexterity (DX):
13
Intelligence (IQ):
14
Health (HT):
11

Will:
14
Fright Check:
16

Basic Speed:
6
Basic Move:
6

Perception:
14
Vision:
14
Hearing:
14
Taste & Smell:
14
Touch:
14

Thrust Damage:
1d-1
Swing Damage:
1d+2
Encumbrance, Move & Dodge
Level
Max Load
Move
Dodge
• None (0)
29 lb
6
10
Light (1)
58 lb
4
9
Medium (2)
87 lb
3
8
Heavy (3)
174 lb
2
7
X-Heavy (4)
290 lb
1
6
Lifting & Moving Things
Basic Lift:
29 lb
One-Handed Lift:
58 lb
Two-Handed Lift:
232 lb
Shove & Knock Over:
348 lb
Running Shove & Knock Over:
696 lb
Carry on Back:
435 lb
Shift Slightly:
1,450 lb
Hit Location
Roll
Where
Penalty
DR
-
Eye
-9
0
3-4
Skull
-7
2
5
Face
-5
0
6-7
Right Leg
-2
0
8
Right Arm
-2
1
9-10
Torso
0
1
11
Groin
-3
0
12
Left Arm
-2
1
13-14
Left Leg
-2
0
15
Hand
-4
4
16
Foot
-4
2
17-18
Neck
-5
0
-
Vitals
-3
1
Fatigue / Hit Points
Current FP:
Basic FP:
11

Tired:
3
Collapse:
0
Unconscious:
-11

Current HP:
Basic HP:
12

Reeling:
3
Collapse:
0
Check #1:
-12
Check #2:
-24
Check #3:
-36
Check #4:
-48
Dead:
-60
Melee Weapons
Usage
Lvl
Parry
Block
Damage
Reach
ST
Main-Gauche
Swung
14
11
No
1d-1 cut
C,1
6
Main-Gauche
Thrust
14
11
No
1d-1 imp
C
6
Natural
Kick
13
No
1d cr
C,1
Natural
Kick w/Boots
13
No
1d+1 cr
C,1
Natural
Punch
15
11
1d-1 cr
C
Survival Knife
Swing
14
10
1d cut
C,1
6
Survival Knife
Thrust
14
10
1d-1 imp
C
6
Ranged Weapons
Usage
Lvl
Acc
Damage
Range
RoF
Shots
Bulk
Rcl
ST
Remington Hammer Lifter, 12G 2.5", Whippet
Cheap: -1 Acc (included), -1 HT, -1 Malf., ($250 x2(TL5) x 0.4(Cheap -0.6 CF (AtE1:32)). Sawed-Off: Whippet -2 Bulk (included), -2 lb. (included), +1 to Hearing and Vision rolls in dark; Shoulder Stock Removed: -1 Bulk (included), -1 lb. (included), -1 Acc (included), STx1.2 (included), Rcl increase (included) (HT106).
1-Hand Buckshot
9
1
1d+1 pi
40/800
2x8
2(4i)
-3
1
18
Remington Hammer Lifter, 12G 2.5", Whippet
Cheap: -1 Acc (included), -1 HT, -1 Malf., ($250 x2(TL5) x 0.4(Cheap -0.6 CF (AtE1:32)). Sawed-Off: Whippet -2 Bulk (included), -2 lb. (included), +1 to Hearing and Vision rolls in dark; Shoulder Stock Removed: -1 Bulk (included), -1 lb. (included), -1 Acc (included), STx1.2 (included), Rcl increase (included) (HT106).
1-Hand Buckshot <4 yards
9
1
5d(0.25) pi
3/3
2
2(4i)
-3
1
18
Remington Hammer Lifter, 12G 2.5", Whippet
Cheap: -1 Acc (included), -1 HT, -1 Malf., ($250 x2(TL5) x 0.4(Cheap -0.6 CF (AtE1:32)). Sawed-Off: Whippet -2 Bulk (included), -2 lb. (included), +1 to Hearing and Vision rolls in dark; Shoulder Stock Removed: -1 Bulk (included), -1 lb. (included), -1 Acc (included), STx1.2 (included), Rcl increase (included) (HT106).
1-Hand Slug
9
2
5d pi++
100/1200
2
2(4i)
-3
6
18
Remington Hammer Lifter, 12G 2.5", Whippet
Cheap: -1 Acc (included), -1 HT, -1 Malf., ($250 x2(TL5) x 0.4(Cheap -0.6 CF (AtE1:32)). Sawed-Off: Whippet -2 Bulk (included), -2 lb. (included), +1 to Hearing and Vision rolls in dark; Shoulder Stock Removed: -1 Bulk (included), -1 lb. (included), -1 Acc (included), STx1.2 (included), Rcl increase (included) (HT106).
Buckshot
15
1
1d+1 pi
40/800
2x8
2(4i)
-3
1
12†
Remington Hammer Lifter, 12G 2.5", Whippet
Cheap: -1 Acc (included), -1 HT, -1 Malf., ($250 x2(TL5) x 0.4(Cheap -0.6 CF (AtE1:32)). Sawed-Off: Whippet -2 Bulk (included), -2 lb. (included), +1 to Hearing and Vision rolls in dark; Shoulder Stock Removed: -1 Bulk (included), -1 lb. (included), -1 Acc (included), STx1.2 (included), Rcl increase (included) (HT106).
Buckshot <4 yards
15
1
5d(0.25) pi
3/3
2
2(4i)
-3
1
12†
Remington Hammer Lifter, 12G 2.5", Whippet
Cheap: -1 Acc (included), -1 HT, -1 Malf., ($250 x2(TL5) x 0.4(Cheap -0.6 CF (AtE1:32)). Sawed-Off: Whippet -2 Bulk (included), -2 lb. (included), +1 to Hearing and Vision rolls in dark; Shoulder Stock Removed: -1 Bulk (included), -1 lb. (included), -1 Acc (included), STx1.2 (included), Rcl increase (included) (HT106).
Slug
15
2
5d pi++
100/1200
2
2(4i)
-3
6
12†
S&W Safety Hammerless, .38 S&W
No lanyard ring.
13
0
2d-1 pi
90/1,000
3
5(2i)
-1
2
7
Advantages, Disadvantages, Perks & Quirks
Pts
Ref
Absolute Direction
5
B34
Ally (Buster - Large Guard Dog)
Point total (25% of your starting points), +1; Appears constantly (No roll required), x4.
25% starting points, appears constantly
4
B36
Combat Reflexes
Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)
15
B43
Danger Sense
15
B47
Modular Abilities (Super-Memorization) 4
Area Knowledge Only, -50%; Preparation Required 10 minutes, -30%.
Gives me Area Knowledge at 16
4
B71
Serendipity 1
15
B83
Talent (Driver's Reflexes) 4
Alternative Benefit (+1/level on Per rolls to notice dangers in the path of your ride: running children, oncoming vehicles, landmines...), +0%.
20
PU3:10
Reputation 1
People Affected (Local Heroes–Aberdeen), x0.33; Recognized all the time, x1.
1
B26
Transporter (Driving, Navigation, Area Knowledge)
No rolls for some vehicle tasks.
1
PU2:16
Cowardice
CR: 15 (Resist Almost All The Time), -1 Fright Check Penalty.
additional -5 to risk death
-5
B129
Loner
CR: 15 (Resist Almost All The Time), -1 Reaction Penalty.
-2
B142
Oblivious
-1 to use or resist Influence skills
-5
B146
Obsession
Short term, -5.
Obtain a reliable ride
-5
B146
Odious Personal Habit
-1 Reaction, -5.
Favors dog
-5
B22
Paranoia
-10
B148
Sense of Duty
Companions
-5
B153
Friendly Drunk
Tipsy: -2 and Drunk: -4 to Will to resist manipulation
-1
PU6:29
Lush
-1
PU6:29
Serious
-1 to Carousing, -1 in relaxed social interactions on a 5-6 on 1d
-1
PU6:20
Skills
SL
RSL
Pts
Ref
Animal Handling (Dogs)
13
IQ-1
1
B175
Area Knowledge (any village or town)
Default: Area Knowledge (North America; Lived there) - 8
All important citizens and businesses, and most unimportant ones; all public buildings and most houses
7
IQ-7
0
B176
Area Knowledge (any city)
Default: Area Knowledge (North America; Lived there) - 4
All important businesses, streets, citizens, leaders, etc.
11
IQ-3
0
B176
Area Knowledge (any state)
Default: Area Knowledge (North America; Lived there) - 2
General nature of its settlements and towns, political allegiances, leaders, and most citizens of Status 5+
13
IQ-1
0
B176
Area Knowledge (North America; Lived there)
Location of its major cities and important sites; awareness of its major customs, ethnic groups, and languages (but not necessarily expertise); names of folk of Status 6+; and a general understanding of the economic and political situation
15
IQ+1
2
B176
Area Knowledge (Salem, Massachusetts)
All important businesses, streets, citizens, leaders, etc.
14
IQ+0
1
B176
Armoury/TL8 (Heavy Weapons)
13
IQ-1
1
B178
Armoury/TL8 (Small Arms)
9
IQ-5
0
B178
Armoury/TL8 (Vehicular Armor)
13
IQ-1
1
B178
Artillery/TL8 (Catapult)
15
IQ+1
4
B178
Brawling
15
DX+2
4
B182
Camouflage
Default: Survival (Desert) - 2
14
IQ+0
1
B183
Climbing
13
DX+0
2
B183
Diplomacy
11
IQ-3
1
B187
Driving/TL8 (Automobile)
19
DX+6
8
B188
Driving/TL8 (Heavy Wheeled)
Default: Driving/TL8 (Automobile) - 2
19
DX+6
6
B188
Driving/TL8 (Motorcycle)
17
DX+4
2
B188
Electronics Operation/TL8 (Communications)
15
IQ+1
4
B189
Electronics Repair/TL8 (Communications)
Default: Electronics Operation/TL8 (Communications) - 3
13
IQ-1
1
B190
First Aid/TL8
14
IQ+0
1
B195
Freight Handling/TL8
15
IQ+1
4
B197
Gunner/TL8 (Machine Gun)
15
DX+2
4
B198
Guns/TL8 (Pistol)
Default: Guns/TL8 (Shotgun) - 2
13
DX+0
0
B198
Guns/TL8 (Shotgun)
15
DX+2
4
B198
Hiking
not in Template, but allowed by Cal
10
HT-1
1
B200
Knife
14
DX+1
2
B208
Mechanic/TL8 (Automobile)
15
IQ+1
4
B207
Mechanic/TL8 (Heavy Wheeled)
does NOT include -2 for using an Automobile took kit
15
IQ+1
4
B207
Mechanic/TL8 (Motorcycle)
Default: Mechanic/TL8 (Automobile) - 4
11
IQ-3
0
B207
Navigation/TL8 (Land)
includes +3 for Absolute Direction
16
IQ+2
1
B211
Scrounging
15
Per+1
2
B218
Smuggling
13
IQ-1
1
B221
Stealth
13
DX+0
2
B222
Survival (Desert)
14
Per+0
2
B223
Swimming
11
HT+0
1
B224
Weather Sense/TL8
13
IQ-1
1
B209
Wrestling
13
DX+0
2
B228
Spells
Class
College
Cost
Maintain
Time
Duration
SL
RSL
Pts
Ref
Qty
Equipment (26 lb; $8,788)
$
lbs
∑ $
∑ lbs
Ref
E
1
Belt Holster
($25 x2(TL5))
50
0.5 lb
310
5.2 lb
HT153
-
0
Remington Hammer Lifter, 12G 2.5"
stock gun in character sheet for reference purposes only
250
7.4 lb
0
0 lb
HT104
E
1
Remington Hammer Lifter, 12G 2.5", Whippet
Cheap: -1 Acc (included), -1 HT, -1 Malf., ($250 x2(TL5) x 0.4(Cheap -0.6 CF (AtE1:32)). Sawed-Off: Whippet -2 Bulk (included), -2 lb. (included), +1 to Hearing and Vision rolls in dark; Shoulder Stock Removed: -1 Bulk (included), -1 lb. (included), -1 Acc (included), STx1.2 (included), Rcl increase (included) (HT106).
200
4.4 lb
200
4.4 lb
HT104
E
6
12-gauge 2.5" (18.5x63mmR)
Shotshell.
10
0.05 lb
60
0.3 lb
AtE1:32
E
1
S&W Safety Hammerless, .38 S&W
No lanyard ring.
400
1.3 lb
400
1.3 lb
HT94
E
1
Main-Gauche
50
1.25 lb
50
1.25 lb
LT59
E
1
Survival Knife
45
1 lb
45
1 lb
HT200
E
1
Leather Jacket
50
4 lb
50
4 lb
B283
E
1
Boots, leather
80
3 lb
80
3 lb
LT98
E
1
Clothing, Ordinary, Freeman (Status 0)
120
2 lb
120
2 lb
LT98
E
1
Wineskin
Holds 1 gallon of liquid (8 lbs. if water)
10
0.25 lb
18
8.25 lb
B288
E
8
Water, Clean
1 lb. per pint
1
1 lb
8
8 lb
AtE1:30
-
1
1991 small school bus (ethonal conversion )
ST/HP 55; Hnd/SR -1/2; HT10f; Move 2/30, SM +3; DR 11; Range 510; LWt. 14,200 lb.; Load 6,700 lb.; Tank 408 lb., 51 gal.; Value $??? in perfect working order
3,200
7,500 lb
7,715
7,500 lb
B464
-
1
5-Gallon Can
DR 3. ($15 x 8(TL77))
120
10 lb
120
10 lb
HT54
-
0
Ethonal (1 gal.)
Cost: 1d+2 x $5
27.5
6.8 lb
0
0 lb
AtE1:33
-
1
5-Gallon Can
DR 3. ($15 x 8(TL77))
120
10 lb
120
10 lb
HT54
-
0
Ethonal (1 gal.)
Cost: 1d+2 x $5
27.5
6.8 lb
0
0 lb
AtE1:33
-
1
Cheap Plastic Jug (1 Gal.)
Stats based on AtE1:30 plastic bottle (0.05 to hold 1 pint) and B288 wineskin ($10 to hold a gallon)
10
0.4 lb
10
0.4 lb
-
1
Cheap Plastic Jug (1 Gal.)
Stats based on AtE1:30 plastic bottle (0.05 to hold 1 pint) and B288 wineskin ($10 to hold a gallon)
10
0.4 lb
10
0.4 lb
-
1
Binoculars
6x magnification. ($150 x 4(TL6))
600
3 lb
600
3 lb
HT47
-
1
Portable Tool Kit (Mechanic: Automobile)
600 x2(TL5)
1,200
20 lb
1,200
20 lb
HT24
-
3
Rope, 3/4", 10 yards
Supports 1,100 lbs.
25
5 lb
75
15 lb
B288
-
0
Traveler's Rations
One meal
2
0.5 lb
0
0 lb
B288
-
1
Sleeping Bag, Insulated
+3 HT to resist freezing
100
15 lb
100
15 lb
B288
-
1
Solar Water Still
($30 x 8(TL7))
240
2 lb
240
2 lb
HT59
-
1
Solar Powered Battery Recharger
($100 x16(TL8))
1,600
2 lb
1,600
2 lb
AtE1:30
-
1
5-Gallon Jug (plastic)
from Boss Chang in Circus, Allentown, PA on 22 Apr. 2065
0
5.58 lb
0
5.58 lb
-
0
Ethonal (1 gal.)
Cost: 1d+2 x $5
27.5
6.8 lb
0
0 lb
AtE1:33
-
1
5-Gallon Jug (plastic)
from Boss Chang in Circus, Allentown, PA on 22 Apr. 2065
0
5.58 lb
0
5.58 lb
-
0
Ethonal (1 gal.)
Cost: 1d+2 x $5
27.5
6.8 lb
0
0 lb
AtE1:33
-
20
Canned Food
Better tasting, though heavier than, standard rations. Only feeds one person (the food within weighs 0.5 lb.)
2
1 lb
40
20 lb
AtE1:30
-
1
Tire Repair Kit
($25*16*TL8)) found 11 April 2065 outside Hobbs Brook Walmart
400
2.5 lb
400
2.5 lb
amazon.com
-
8
Tire Repair Patches
0
0 lb
0
0 lb
Notes
TODO
Get rid of Equipment Containers and see if that helps their export to gCalc.


Remington-Whitmore Hammer Lifter, 12G 2.5” (USA, 1873-1878) (HT104)
----------------------------------------------------------
This double-barreled, break-open, breechloading shotgun has exposed hammers and no ejectors. Some 5,600 were made.

With Buckshot, the 8 RoF gives a +1 bonus to hit.

Both barrels can be fired simultaneously at no penalty. The barrels are unsafe for use with TL6 smokeless propellant. Any 18 on the attack roll when using such ammo means the gun explodes, inflicting 1d cr ex on the firer.

Cheap: -1 Acc, -1 HT, and -1 Malf. If not using Malfunctions (p. B407), treat 16 as automatic failure and 17 as critical failure when shooting it. -0.6 CF. (AtE1:32)

Sawed-Off: Whippet -2 Bulk (included), -2 lb. (included), +1 to Hearing and Vision rolls in dark (HT106).

Shoulder Stock Removed: -1 Bulk (included), -1 lb. (included), -1 Acc (included), STx1.2 (included), +1 Rcl if Rcl>1 (included) (HT106).

One-Handed Shooting (G:TS, p. 13):
• STx1.5 (Tactical Shooting, p. 13). This changes ST12† to ST18: a -6 skill penalty (included)
• In all cases, the weapon becomes unready after one turn of firing unless you’re even stronger: 2x weapon’s ST, or 1.7x with a sling. (For better-balanced guns, this becomes only 1.7x ST, or 1.5x with a sling.)
• You can also hold the weapon against a heavy object (barrel, support beam, etc.) to completely avoid ST multipliers and unreadiness, but the weapon does not count as braced.

BACKGROUND
Nomad

Owner of Buster and the "Party Bus", a 1991 short school bus (ethanol conversion). Nathan is best left alone, unless you're buying him a drink.

Description

5'10", 175 lbs. Short brown hair. Balding, but usually wears a hat.
Age 30. Born 23 October near San Diego, Southern California Republic.
Amazingly skilled driver. Competent mechanic. Unreliable in a fight.
Aloof, distant, but loosens up a bit after a few drinks.
Buster, is his trusty guard dog, always rides in the cab with him. (His previous companion, Beauregard, was killed by Deep Ones last fall (November of 2064) at the battle of Whale Rock in New England.

Biography

Near San Diego, I manned the perimeter defenses and drove with the convoys. When my wife, Evelyn Anderson, and my son, William (eleven years old at the time) went missing, I and Beauregard headed out on the open road. We headed east, where we met Carson in New Mexico. We traveled through the midwest up to Michigan where we met Nardwuar Serviette and Ally Caulfield (KIA Fall of 2064), then to the east coast where we met Sammy Clyde and Lilith Haverford.

We recently travelled around New England in an attempt to thwart The Preacher's plans; I did my best to keep my companions safe and sound. We wintered in in Salem, Massachusetts. We're currently headed to parts West, on the look out for "Oracles" and any other assets we can make use of in the coming war. (I'm not convinced there is a coming war. And even if there is, how can it make things worse than they already are? But, it concerns my friends, so it concerns me.)